Soundscape
Forest at rest
32%
SoftFull
StillRestless
CloseOpen

Stopped

Adjust this placeSources, events, scenes & timer
Events arrive after a little time.

Direction

A low drone and slow, breathing textures.

Direction chooses a starting intensity, movement and musical layer. You can change them above.

Recorded

Background

Recorded

Passing events

Small interruptions, with time between.

Generated

Atmosphere

Filtered noise, slow swells and stereo drift.

Generated

Musical layer

Choose drone, notes or silence above.

Finish & output

Intensity shapes the whole mix. Movement changes the generated atmosphere. Source levels and event waits stay as you set them.

Recorded events

Enable a few. Each one waits before its first appearance and after it finishes. Preview plays once.

Your recordings

Add an MP3 or WAV from your device. Recordings are kept in this browser when storage is available. Each file shows whether it is stored or session-only. Removing a recording also removes its stored audio; scenes that use it will report it as missing.

Noise & filter

These controls change the generated atmosphere. Try lowering the background to hear it alone.

Atmosphere envelope

The noise fades in at Start. Release fades only the noise; the recordings and musical layer continue.

Start listening to use the envelope.

Motion

LFO repeats a slow wave. Smooth random chooses new targets and glides between them. Manual holds your settings.

Movement also scales the rate and depth. Stereo drift follows the selected mode.

Smooth random bounds

Room decay

A generated stereo reverb. Stop all also clears its tail.

Listening scenes

Sheltered forest

Loading a scene stops playback. Press Start listening when you are ready.

Scenes stay in this browser. Checking recording storage…

Sleep timer

Let the whole mix fade, then stop.

30:00Timer off

Timer off

Loading a scene clears the timer.