Recorded
Stopped
Adjust this placeSources, events, scenes & timer+
Direction
A low drone and slow, breathing textures.
Direction chooses a starting intensity, movement and musical layer. You can change them above.
Recorded
Passing events
Small interruptions, with time between.
Generated
Atmosphere
Filtered noise, slow swells and stereo drift.
Generated
Musical layer
Choose drone, notes or silence above.
Finish & output
Intensity shapes the whole mix. Movement changes the generated atmosphere. Source levels and event waits stay as you set them.
Recorded events
Enable a few. Each one waits before its first appearance and after it finishes. Preview plays once.
Your recordings
Add an MP3 or WAV from your device. Recordings are kept in this browser when storage is available. Each file shows whether it is stored or session-only. Removing a recording also removes its stored audio; scenes that use it will report it as missing.
Noise & filter
These controls change the generated atmosphere. Try lowering the background to hear it alone.
Atmosphere envelope
The noise fades in at Start. Release fades only the noise; the recordings and musical layer continue.
Start listening to use the envelope.
Motion
LFO repeats a slow wave. Smooth random chooses new targets and glides between them. Manual holds your settings.
Movement also scales the rate and depth. Stereo drift follows the selected mode.
Room decay
A generated stereo reverb. Stop all also clears its tail.
Listening scenes
Sheltered forest
Loading a scene stops playback. Press Start listening when you are ready.
Scenes stay in this browser. Checking recording storage…
Sleep timer
Let the whole mix fade, then stop.
Timer off
Loading a scene clears the timer.